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Tuesday, April 24, 2007

Piko

Participants:Two to Eight players
If two players are playing, diagram A is used; if there are 4 or 8 players, diagram B is used. Numbers 1, 6, 7, and 8 are the buwan (moon). Numbers 2 and 5 are the dibdib (chest). Numbers 3 and 4 are the pakpak (wings). A flat stone, shell, wallet or fruit peeling is used as the cue ball or pamato (object to be thrown). The first player is determined as follows: The players stand behind the edge of box 1, and each should throw their cue ball. The first to play is determined depending on the players’ agreement (e.g. nearest to the moon, wings or chest). Whoever succeeds in throwing the cue ball nearest to the place that they have agreed upon will play first. The next nearest is second, and so on. The first person to play should be able to place his or her cue ball in box 1. When the cue ball is placed at box 1 in diagram A, the player has to hop and land on one foot in box 2, step with each foot in 3 and 4 at the same time, one foot in box 5, and one foot in box 6. Upon reaching box 6, the player should turn around without touching the other foot in box 6, and go back while repeating the same process until he or she reaches box 2. When he or she reaches box 2, he or she should get the cue ball with one or two hands while he or she stands on one foot in box 2 before he or she hops and skips box 1.

Part I. The players choose their own moon before they start the game. The first hopper will begin at the place he or she chose as his or her moon. After placing his or her cue ball in his or her moon, he or she then hops inside and kicks the pamato/cue ball out of the moon. Then he or she throws it again in 2, then in 5, and 6. He or she hops in and kicks the pamato/cue ball out after each throw. When hopping, a player should only hop on either the left or the right foot but should land on both feet when he or she reaches 3 and 4, and hop again on 5 and 6. Every player plays the game twice; in the first part, he or she begins on his or her moon, and on his or her opponent’s moon the second time. The second part starts after he or she is through going back and forth on his or her moon. The cue ball and the player's foot must not touch any of the lines. Should the cue ball or the player's foot touch the line, the player should stop and allow the other player to take his or her turn. If the second player fails or makes a mistake, then player number one will resume the game.

Part II. The second part of the game is exactly the same as Part I, but instead of hopping, the player walks with his or her eyes turned up towards the sky. He or she steps in after throwing the cue ball without looking at the ground; he or she walks every step while asking his or her opponent/s if he or she has stepped on the line. He or she also picks the cue ball without looking. Should the player step on the line, he or she will lose his or her turn and the other player starts. The game goes on as in Part I. The player who finishes Parts I and II first is declared as the winner. Loser’s consequence: The winner pats the loser's hand rather heavily from ten to thirty times depending on the agreement. This is called bantilan (patting). Another variation of the penalty is the hanapan (to look for something). The winner blindfolds the loser and takes him or her to different places. The loser takes a stick or the cue ball with him or her. He or she drops it at the command of the winner. Then he or she is asked to take a few steps, so as to confuse him or her, before he or she is released to look for the stick or cue ball.